Participants will be introduced User Experience (UX) design theory and have hands-on challenges to practice what they have learned for each topic. Students will not only learn about the whole UX process but also get an inside look at the job demands/deliverables of being an UX designer.
Dates and Times
- Session 1 – September 24th, 2014
- Session 2 – October 1st, 2014
- Session 3 – October 8th, 2014
- Session 4 – October 15th, 2014
- Session 5 – October 22nd, 2014
By the end of the workshop, participants will have a hands-on experience with the User Experience Design process including wireframing, prototyping, and user testing.
None. Basic familiarity of Adobe Illustrator or any Vector Illustration tool is helpful.
Adobe Illustrator and Omnigraffle
A computer / laptop able to run Adobe Illustrator (CS6 is recommended)
Access to a Smartphone is recommended.
Introduction to UX Design Theory
- An overview: what is UX design and why is it important?
- The foundation: the design process in steps
- How UX designers work with Designers and Developers
- Elements of user-centric design
- How to develop a user story
User Flows and Site Maps
- What is a user flow and site map and why do we need them?
- Tools of the trade: what designers use to build flows and site maps
- Design patterns: what are the key critical path points in creating a flow
- Right vs Wrong user layout: what we can learn from our mistakes
- Basic Omnigraffle tutorial
Wire Frame / Information Architecture
- What is a wireframe?
- Examples of wireframes for the web, mobile, tablet
- Tools of the trade: what designers use to build wireframes; web based alternative
- Basic Illustrator tutorial
Agile Design & Prototyping
- What is Agile Design?
- Agile vs Waterfall design
- What is Prototyping – Paper and Interactive
- Tools of the trade: what designers use to to build a prototype
- Usability Testing