The YMC

User Experience Design

Categories:
Past Events,User Experience Design
Posted on:
June 12, 2013

Participants will be introduced User Experience (UX) design theory and have hands-on challenges to practice what they have learned for each topic. Students will not only learn about the whole UX process but also get an inside look at the job demands/deliverables of being an UX designer.

Dates and Times

  • Session 1 – September 24th, 2014
  • Session 2 – October 1st, 2014
  • Session 3 – October 8th, 2014
  • Session 4 – October 15th, 2014
  • Session 5 – October 22nd, 2014

Outcomes

By the end of the workshop, participants will have a hands-on experience with the User Experience Design process including wireframing, prototyping, and user testing.

Prerequisites

None. Basic familiarity of Adobe Illustrator or any Vector Illustration tool is helpful.

Software Required

Adobe Illustrator and Omnigraffle

Hardware Required

A computer / laptop able to run Adobe Illustrator (CS6 is recommended)
Access to a Smartphone is recommended.

Topics

Introduction to UX Design Theory

  • An overview: what is UX design and why is it important?
  • The foundation: the design process in steps
  • How UX designers work with Designers and Developers

User Stories

  • Elements of user-centric design
  • How to develop a user story

User Flows and  Site Maps

  • What is a user flow and site map and why do we need them?
  • Tools of the trade: what designers use to build flows and site maps
  • Design patterns: what are the key critical path points in creating a flow
  • Right vs Wrong user layout: what we can learn from our mistakes
  • Basic Omnigraffle tutorial

Wire Frame / Information Architecture

  • What is a wireframe?
  • Examples of wireframes for the web, mobile, tablet
  • Tools of the trade: what designers use to build wireframes; web based alternative
  • Basic Illustrator tutorial

Agile Design & Prototyping

  • What is Agile Design?
  • Agile vs Waterfall design
  • What is Prototyping – Paper and Interactive
  • Tools of the trade: what designers use to to build a prototype
  • Usability Testing